Social Distancing Device system Prototype

Gameifying social distancing

This concept project was created for the Designing for User Experiences course at CSULB, taught by Behnaz Farahi. This project took place during the Covid-19 pandemic. Our team was tasked with addressing a pain point that began during quarantine. We chose to focus on social distancing within public retail spaces.

Teammates: Jessica Olsen, Jonathan Lai, Cindy Pham

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concept

 
 
 

Social Distance, Earn Rewards

Goal: Increase public visibility of the issue and generate a personal incentive to follow the CDC guidelines.

 
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gameification

By introducing gameification we are hoping to add a sense of meaning, accomplishment, and ownership to the issue at hand. While we envision Safe Shop in almost any retail setting, we’ve chosen to place the device in Home Depot for this presentation.

 
 
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CASE STUDIES

 
 
 

Research, Personas, and User Journeys

 

device design

 

SYSTEM DESIGN

 
 
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high fidelity wireframes

 
 
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